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How is virtual reality changing the real estate industry

Introduction

Virtual reality (or VR) is a way to see the world in three dimensions with 360-degree views of property and homes. It works by placing your eyes into new environments, or by bringing those environments to you. We have already seen virtual reality take off as a gaming platform — but it's also making waves in real estate. The tech industry has been testing out virtual reality to make people feel like they're somewhere else when they're sitting in one place. About 71 percent of home shoppers are under 40 years old, according to the National Association of Realtors

Virtual reality is a way to see the world in three dimensions with 360-degree views of property and homes.


Virtual reality is a new way to experience the world. It’s a way to see the world in three dimensions with 360-degree views of property and homes.


This technology allows you to explore your dream home from every angle and make decisions based on what you see, not just what it looks like on paper or in photos.


It works by placing your eyes into new environments, or by bringing those environments to you.


VR works by placing your eyes into new environments, or by bringing those environments to you.

In VR, you're surrounded by a virtual world that looks and feels like the real one. You can walk around in it as if it were all there was—except unlike with AR (where objects are rendered onto a screen), everything is presented on its own three-dimensional plane. So when you look at something in real life, for example, it appears as if the object is floating above and behind your head without any sort of obstruction between them.


The difference between these two types of experiences lies in how they utilize technology: VR uses headsets like Google Cardboard or Samsung Gear VR; AR relies on smartphones' cameras instead. It's also important to note that neither type requires expensive equipment like computer monitors since both depend solely upon smartphones for processing power; therefore this means that anyone could experience either type of experience without spending extra money upfront!


We have already seen virtual reality take off as a gaming platform


The gaming industry is a huge part of virtual reality. Gaming revenues reached $108 billion in 2017, and the market is expected to grow to $40 billion by 2023.


Virtual reality (VR) games are an important part of this trend, with revenue from VR game sales growing at an average rate of 12% per year since 2014. In fact, it’s estimated that there will be more than 1 billion active users playing VR games by 2020 — which means that for every dollar spent on VR content today, you could get 10x return on investment over just three years!


The tech industry has been testing out virtual reality to make people feel like they're somewhere else when they're sitting in one place.


The tech industry has been testing out virtual reality to make people feel like they're somewhere else when they're sitting in one place. Virtual reality can be used to showcase properties that aren't even on the market yet, or it can be used as an immersive experience for prospective buyers who want to get a feel for a property before making an offer.


Virtual reality allows you to explore places from all over the world, such as Paris or New York City. You'll probably never have seen these places before because they're difficult to access without spending several months traveling around the globe or taking expensive classes at schools like Harvard University's School of Engineering and Applied Sciences (SEAS). However, with virtual reality technology now available on smartphones and tablets everywhere—and at prices ranging from $1 -$5 million—it's possible for anyone with an internet connection and some spare change lying around their house/apartment/etcetera!


About 71 percent of home shoppers are under 40 years old, according to the National Association of Realtors


According to a recent study conducted by the National Association of Realtors, about 71 percent of home shoppers are under 40 years old. This statistic may change when virtual reality technology becomes more widely available, but at present it's still relevant. The younger generations tend to move once every five years or so, so this could be an important factor in what they look for in their homes down the road.


In addition to being younger than previous generations were at this stage in life (and buying houses), millennials are also less likely than older people to own cars—so transportation costs may be another consideration when choosing where to live or invest money into real estate projects.


VR is making homes more accessible for buyers


Virtual reality is making homes more accessible for buyers. If you’re looking to buy a home, VR can give you a closer look at what the property has to offer. The virtual tour enables people to see a property from every angle, which helps them understand if their needs are well-met and if there are any issues with the home that would make them nervous about buying it. It also allows them to compare different layouts and styles of living spaces before making an informed decision about which house would work best for them or their family members.


Virtual tours are becoming increasingly popular because they allow buyers with limited time on their hands (like first-time buyers) as well as those with busy schedules (like working professionals) who want easy access while they're out exploring around town during open houses or even just enjoying some fresh air after work hours!


Conclusion

This is just the beginning for virtual reality. It's still in its early stages, and there's still a lot of work to do before we see it widely used by home buyers. But if you're looking for a new way to get excited about your next home hunt, we suggest trying out some of these new technologies.


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